Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "UnitTestFramework.h"
#include <Jolt/Core/LinearCurve.h>
TEST_SUITE("LinearCurveTest")
{
TEST_CASE("Test0PointCurve")
{
LinearCurve curve;
CHECK(curve.GetValue(1.0f) == 0.0f);
}
TEST_CASE("Test1PointCurve")
{
LinearCurve curve;
curve.AddPoint(1.0f, 20.0f);
CHECK(curve.GetValue(0.9f) == 20.0f);
CHECK(curve.GetValue(1.0f) == 20.0f);
CHECK(curve.GetValue(1.1f) == 20.0f);
}
TEST_CASE("Test2PointCurve")
{
LinearCurve curve;
curve.AddPoint(-1.0f, 40.0f);
curve.AddPoint(-3.0f, 20.0f);
curve.Sort();
CHECK_APPROX_EQUAL(curve.GetValue(-3.1f), 20.0f);
CHECK_APPROX_EQUAL(curve.GetValue(-3.0f), 20.0f);
CHECK_APPROX_EQUAL(curve.GetValue(-2.0f), 30.0f);
CHECK_APPROX_EQUAL(curve.GetValue(-1.0f), 40.0f);
CHECK_APPROX_EQUAL(curve.GetValue(-0.9f), 40.0f);
}
TEST_CASE("Test3PointCurve")
{
LinearCurve curve;
curve.AddPoint(1.0f, 20.0f);
curve.AddPoint(5.0f, 60.0f);
curve.AddPoint(3.0f, 40.0f);
curve.Sort();
CHECK_APPROX_EQUAL(curve.GetValue(0.9f), 20.0f);
CHECK_APPROX_EQUAL(curve.GetValue(1.0f), 20.0f);
CHECK_APPROX_EQUAL(curve.GetValue(2.0f), 30.0f);
CHECK_APPROX_EQUAL(curve.GetValue(3.0f), 40.0f);
CHECK_APPROX_EQUAL(curve.GetValue(4.0f), 50.0f);
CHECK_APPROX_EQUAL(curve.GetValue(5.0f), 60.0f);
CHECK_APPROX_EQUAL(curve.GetValue(5.1f), 60.0f);
}
}