Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/UnitTests/Math/HalfFloatTests.cpp
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98
lib/All/JoltPhysics/UnitTests/Math/HalfFloatTests.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "UnitTestFramework.h"
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#include <Jolt/Math/HalfFloat.h>
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TEST_SUITE("HalfFloatTests")
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{
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#if defined(JPH_USE_F16C) || defined(JPH_USE_NEON)
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TEST_CASE("TestHalfFloatToFloat")
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{
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// Check all half float values, 4 at a time, skip NaN's and INF
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for (uint32 v = 0; v < 0x7c00; v += 2)
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{
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// Test value, next value and negative variants of both
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UVec4 half_float(v | ((v + 1) << 16), (v | 0x8000) | (((v + 1) | 0x8000) << 16), 0, 0);
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// Compare hardware intrinsic version with fallback version
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Vec4 flt1 = HalfFloatConversion::ToFloat(half_float);
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Vec4 flt2 = HalfFloatConversion::ToFloatFallback(half_float);
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UVec4 flt1_as_int = flt1.ReinterpretAsInt();
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UVec4 flt2_as_int = flt2.ReinterpretAsInt();
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if (flt1_as_int != flt2_as_int)
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CHECK(false); // Not using CHECK(flt1_as_int == flt2_as_int) macros as that makes the test very slow
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}
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}
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// Helper function to compare the intrinsics version with the fallback version
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static inline void CheckFloatToHalfFloat(uint32 inValue, uint32 inSign)
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{
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const float fvalue = BitCast<float>(inValue + inSign * 0x80000000U);
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HalfFloat hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEAREST>(fvalue);
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HalfFloat hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(fvalue);
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bool result = (hf1 == hf2);
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if (!result)
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CHECK(false); // Not using CHECK(hf1 == hf2) macros as that makes the test very slow
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hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_POS_INF>(fvalue);
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hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_POS_INF>(fvalue);
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result = (hf1 == hf2);
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if (!result)
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CHECK(false);
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hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEG_INF>(fvalue);
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hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEG_INF>(fvalue);
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result = (hf1 == hf2);
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if (!result)
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CHECK(false);
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}
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TEST_CASE("TestFloatToHalfFloat")
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{
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for (uint32 sign = 0; sign < 2; ++sign)
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{
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// Zero and smallest possible float
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for (uint32 value = 0; value < 2; value++)
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CheckFloatToHalfFloat(value, sign);
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// Floats that are large enough to become a denormalized half float, incrementing by smallest increment that can make a difference
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for (uint32 value = (HalfFloatConversion::FLOAT_EXPONENT_BIAS - HalfFloatConversion::HALF_FLT_EXPONENT_BIAS - HalfFloatConversion::HALF_FLT_MANTISSA_BITS) << HalfFloatConversion::FLOAT_EXPONENT_POS; value < HalfFloatConversion::FLOAT_EXPONENT_MASK << HalfFloatConversion::FLOAT_EXPONENT_POS; value += 1 << (HalfFloatConversion::FLOAT_MANTISSA_BITS - HalfFloatConversion::HALF_FLT_MANTISSA_BITS - 2))
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CheckFloatToHalfFloat(value, sign);
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// INF
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CheckFloatToHalfFloat(0x7f800000U, sign);
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// Nan
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CheckFloatToHalfFloat(0x7fc00000U, sign);
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}
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}
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#endif
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TEST_CASE("TestHalfFloatINF")
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{
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// Float -> half float
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CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0x7f800000U)) == HALF_FLT_INF);
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CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0xff800000U)) == HALF_FLT_INF_NEGATIVE);
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// Half float -> float
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UVec4 half_float(uint32(HALF_FLT_INF) | (uint32(HALF_FLT_INF_NEGATIVE) << 16), 0, 0, 0);
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UVec4 flt = HalfFloatConversion::ToFloatFallback(half_float).ReinterpretAsInt();
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CHECK(flt == UVec4(0x7f800000U, 0xff800000U, 0, 0));
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}
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TEST_CASE("TestHalfFloatNaN")
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{
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// Float -> half float
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CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0x7fc00000U)) == HALF_FLT_NANQ);
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CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0xffc00000U)) == HALF_FLT_NANQ_NEGATIVE);
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// Half float -> float
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UVec4 half_float(uint32(HALF_FLT_NANQ) | (uint32(HALF_FLT_NANQ_NEGATIVE) << 16), 0, 0, 0);
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UVec4 flt = HalfFloatConversion::ToFloatFallback(half_float).ReinterpretAsInt();
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CHECK(flt == UVec4(0x7fc00000U, 0xffc00000U, 0, 0));
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}
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}
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