Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "UnitTestFramework.h"
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#include <Jolt/Physics/Collision/GroupFilterTable.h>
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#include "Layers.h"
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TEST_SUITE("CollisionGroupTests")
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{
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TEST_CASE("TestCollisionGroup1")
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{
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// Test group filter with no sub groups
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Ref<GroupFilterTable> group_filter = new GroupFilterTable;
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// Check that doesn't collide with self
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CollisionGroup g1(group_filter, 0, 0);
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CHECK(!g1.CanCollide(g1));
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// Check that collides with other group
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CollisionGroup g2(group_filter, 1, 0);
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CHECK(g1.CanCollide(g2));
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CHECK(g2.CanCollide(g1));
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}
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TEST_CASE("TestCollisionGroup2")
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{
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// Test group filter with no sub groups
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Ref<GroupFilterTable> group_filter1 = new GroupFilterTable(10);
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Ref<GroupFilterTable> group_filter2 = new GroupFilterTable(10);
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// Disable some pairs
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using SubGroupPair = pair<CollisionGroup::SubGroupID, CollisionGroup::SubGroupID>;
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Array<SubGroupPair> pairs = {
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SubGroupPair(CollisionGroup::SubGroupID(1), CollisionGroup::SubGroupID(2)),
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SubGroupPair(CollisionGroup::SubGroupID(9), CollisionGroup::SubGroupID(5)),
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SubGroupPair(CollisionGroup::SubGroupID(3), CollisionGroup::SubGroupID(7)),
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SubGroupPair(CollisionGroup::SubGroupID(6), CollisionGroup::SubGroupID(1)),
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SubGroupPair(CollisionGroup::SubGroupID(8), CollisionGroup::SubGroupID(1))
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};
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for (const SubGroupPair &p : pairs)
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{
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group_filter1->DisableCollision(p.first, p.second);
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group_filter2->DisableCollision(p.first, p.second);
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}
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for (CollisionGroup::SubGroupID i = 0; i < 10; ++i)
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for (CollisionGroup::SubGroupID j = 0; j < 10; ++j)
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{
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// Check that doesn't collide with self
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CollisionGroup g1(group_filter1, 0, i);
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CHECK(!g1.CanCollide(g1));
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// Same filter, same group, check if pairs collide
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CollisionGroup g2(group_filter1, 0, j);
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if (i == j
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|| find(pairs.begin(), pairs.end(), SubGroupPair(i, j)) != pairs.end()
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|| find(pairs.begin(), pairs.end(), SubGroupPair(j, i)) != pairs.end())
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{
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CHECK(!g1.CanCollide(g2));
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CHECK(!g2.CanCollide(g1));
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}
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else
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{
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CHECK(g1.CanCollide(g2));
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CHECK(g2.CanCollide(g1));
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}
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// Using different group always collides
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CollisionGroup g3(group_filter1, 1, j);
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CHECK(g1.CanCollide(g3));
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CHECK(g3.CanCollide(g1));
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// Using different filter with equal group should not collide
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CollisionGroup g4(group_filter2, 0, j);
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CHECK(!g1.CanCollide(g4));
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CHECK(!g4.CanCollide(g1));
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// Using different filter with non-equal group should collide
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CollisionGroup g5(group_filter2, 1, j);
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CHECK(g1.CanCollide(g5));
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CHECK(g5.CanCollide(g1));
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}
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}
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}
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