Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions
+8 -39
View File
@@ -13,7 +13,9 @@
namespace CosmicCore {
CScene::CScene(std::string name) : CSerializable(),
m_name(std::move(name)) {
m_name(std::move(name)), m_tangibleWorld(this)
{
m_tangibleWorld.initWorld();
}
@@ -21,47 +23,14 @@ namespace CosmicCore {
return m_name;
}
CEntity CScene::addEntity(std::string name, std::string description){
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
CScene::~CScene()
{
m_tangibleWorld.destroy();
}
CEntity CScene::createEntity(){
auto handle = m_ecManager.registry.create();
CEntity handler(m_ecManager, handle, this);
m_ecManager().emplace<CTransform>(handle, handler);
m_ecManager().emplace<CMetaData>(handle, handler, std::move(name), std::move(description));
auto& rM = GraphicsAPI::getAPI()->getResourceManager();
auto model = CModelLoader::loadModel("assets/models/cube.glb", rM);
rM.getTextureManager().loadedTextures.push_back(std::make_unique<CTexture>("assets/shrekt.png"));
auto texture = rM.getTextureManager().loadedTextures.back().get();
texture->init();
for(auto& mesh : model->getMeshes())
{
mesh->getMaterial()->textureAlbedo = texture;
mesh->getMaterial()->build();
}
m_ecManager().emplace<CRenderer>(handle, handler, model);
auto& tr = m_ecManager.registry.get<CTransform>(handle);
tr.initUniformBuffer(dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get())->getAllocator());
tr.updateUniformBuffer(0);
tr.updateUniformBuffer(1);
auto camHandle = m_ecManager.registry.create();
CEntity handlerCam(m_ecManager, camHandle, this);
auto& transform = m_ecManager().emplace<CTransform>(camHandle, handlerCam);
auto& cam = m_ecManager.registry.emplace<CCamera>(camHandle, handlerCam);
m_ecManager.registry.emplace<CRelationship>(camHandle, handlerCam, std::vector<EntityId>{handle});
m_ecManager.registry.emplace<CRelationship>(handle, handler, camHandle);
transform.setCenter({0.0f, 0.9f, 3.0f});
cam.setAspect((float)api->getSwapChainExtent().width / api->getSwapChainExtent().height);
cam.initUniformBuffer(api->getAllocator());
cam.updateUniformBuffer(0, transform);
cam.updateUniformBuffer(1, transform);
return handler;
}
+6 -4
View File
@@ -5,7 +5,7 @@
#include "../Utils/CSerializable.hpp"
#include <string>
#include <vulkan/vulkan_raii.hpp>
#include "../Physics/CTangibleWorld.hpp"
namespace CosmicCore {
class CEntity;
class CScene : public CSerializable {
@@ -13,15 +13,16 @@ namespace CosmicCore {
// The name of the scene.
std::string m_name;
EntityComponentManager m_ecManager;
CTangibleWorld m_tangibleWorld;
public:
CScene() = delete;
CScene(std::string name);
virtual ~CScene() = default;
virtual ~CScene();
unsigned int getNumEntity() const;
CEntity addEntity(std::string name, std::string description);
CEntity createEntity();
std::string getName() const;
@@ -29,6 +30,7 @@ namespace CosmicCore {
void removeEntity(unsigned int index, bool destroy = true);
CTangibleWorld& getTangibleWorld() {return m_tangibleWorld;};
//CEntity* getActiveCamera();
//void setActiveCamera(CEntity* newCamera);