Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/.github/workflows/windows-cmake-build.yml
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lib/All/SPIRV-Reflect/.github/workflows/windows-cmake-build.yml
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name: Windows build
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on:
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pull_request:
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# Cancel previous runs if a more recent commit is pushed.
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concurrency:
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group: ${{ github.workflow }}-${{ github.head_ref }}
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cancel-in-progress: true
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permissions: read-all
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jobs:
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windows-build:
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name: Build and run tests on Windows using CMake
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runs-on: windows-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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fetch-depth: '0'
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- name: Clone submodules
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run: git submodule update --init --recursive
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- name: Build
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run: |
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mkdir build
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cd build
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cmake -DSPIRV_REFLECT_BUILD_TESTS=ON ..
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cmake --build . --config Release -- /nologo /verbosity:minimal /maxcpucount
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