Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/examples/common.h
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14
lib/All/SPIRV-Reflect/examples/common.h
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#ifndef SPIRV_REFLECT_EXAMPLES_COMMON_H
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#define SPIRV_REFLECT_EXAMPLES_COMMON_H
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#include <iostream>
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#include "spirv_reflect.h"
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void PrintModuleInfo(std::ostream& os, const SpvReflectShaderModule& obj, const char* indent = "");
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void PrintDescriptorSet(std::ostream& os, const SpvReflectDescriptorSet& obj, const char* indent = "");
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void PrintDescriptorBinding(std::ostream& os, const SpvReflectDescriptorBinding& obj, bool write_set, const char* indent = "");
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void PrintInterfaceVariable(std::ostream& os, SpvSourceLanguage src_lang, const SpvReflectInterfaceVariable& obj,
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const char* indent);
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#endif
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