Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,27 @@
#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
layout(location = 0) in float16_t a;
layout(location = 1) in f16vec3 b;
layout(location = 2) in uint16_t c;
layout(location = 3) in u16vec3 d;
layout(location = 4) in int16_t e;
layout(location = 5) in i16vec3 f;
layout(location = 0) out float16_t _a;
layout(location = 1) out f16vec3 _b;
layout(location = 2) out uint16_t _c;
layout(location = 3) out u16vec3 _d;
layout(location = 4) out int16_t _e;
layout(location = 5) out i16vec3 _f;
void main()
{
_a = a * float16_t(2.0);
_b = b * f16vec3(2.0);
_c = c * 2us;
_d = d * u16vec3(2);
_e = e * 2s;
_f = f * i16vec3(2);
}