Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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@@ -0,0 +1,13 @@
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uniform uint* data_ptr; // creates a ptr chain access
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struct Data{
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int x;
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