Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/cpp/noncopyable/CMakeLists.txt
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17
lib/All/SPIRV-Reflect/tests/cpp/noncopyable/CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
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project(noncopyable)
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list(APPEND SPIRV_REFLECT_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/../../../spirv_reflect.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../../spirv_reflect.c
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)
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add_executable(noncopyable ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp ${COMMON_FILES} ${SPIRV_REFLECT_FILES})
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target_include_directories(noncopyable PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/../../..)
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set_target_properties(noncopyable PROPERTIES CXX_STANDARD 11)
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if(WIN32)
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target_compile_definitions(noncopyable PRIVATE _CRT_SECURE_NO_WARNINGS)
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set_target_properties(noncopyable PROPERTIES FOLDER "tests")
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endif()
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