Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

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@@ -0,0 +1,15 @@
#version 450 core
layout(set = 0, binding = 0) buffer buf
{
uint buf_Data[];
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
buf_Data[0] = buf_Data[32];
buf_Data[100] = buf_Data[132];
buf_Data[200] = buf_Data[232];
}

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@@ -0,0 +1,117 @@
%YAML 1.1
---
all_type_descriptions:
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id: 7
op: 29
type_name:
struct_member_name: "buf_Data"
storage_class: 0 # UniformConstant
type_flags: 0x20000004 # ARRAY INT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 1, dims: [0,], stride: 4 }
member_count: 0
members:
- &td1
id: 8
op: 30
type_name: "buf"
struct_member_name:
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decoration_flags: 0x00000002 # BUFFER_BLOCK
traits:
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 1
members:
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numeric:
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vector: { component_count: 0 }
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member_count: 0
members:
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name: ""
offset: 0
absolute_offset: 0
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decorations: 0x00000000 # NONE
numeric:
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vector: { component_count: 0 }
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array: { dims_count: 0, dims: [], stride: 0 }
flags: 0x00000000 # NONE
member_count: 1
members:
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type_description: *td1
all_descriptor_bindings:
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spirv_id: 10
name: ""
binding: 0
input_attachment_index: 0
set: 0
decoration_flags: 0x00000000 # NONE
descriptor_type: 7 # VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
resource_type: 8 # UAV
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
block: *bv1 # ""
array: { dims_count: 0, dims: [] }
accessed: 1
uav_counter_id: 4294967295
uav_counter_binding:
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word_offset: { binding: 65, set: 61 }
all_interface_variables:
module:
generator: 8 # Khronos Glslang Reference Front End
entry_point_name: "main"
entry_point_id: 4
source_language: 2 # GLSL
source_language_version: 450
spirv_execution_model: 5 # GLCompute
shader_stage: 0x00000020 # CS
descriptor_binding_count: 1
descriptor_bindings:
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descriptor_set_count: 1
descriptor_sets:
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binding_count: 1
bindings:
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input_variables:
output_variable_count: 0,
output_variables:
push_constant_count: 0,
push_constants:
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specialization_constants:
...

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@@ -0,0 +1,13 @@
#version 450 core
layout (points, invocations = 2) in;
layout (line_strip, max_vertices = 2) out;
void main() {
gl_Position = gl_in[0].gl_Position + vec4(-0.1, 0.0, 0.0, 0.0);
EmitVertex();
gl_Position = gl_in[0].gl_Position + vec4( 0.1, 0.0, 0.0, 0.0);
EmitVertex();
EndPrimitive();
}

View File

@@ -0,0 +1,395 @@
%YAML 1.1
---
all_type_descriptions:
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id: 7
op: 23
type_name:
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storage_class: 0 # UniformConstant
type_flags: 0x00000108 # VECTOR FLOAT
decoration_flags: 0x00000000 # NONE
traits:
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vector: { component_count: 4 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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member_count: 0
members:
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id: 6
op: 22
type_name:
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storage_class: 0 # UniformConstant
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traits:
numeric:
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vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 0
members:
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id: 10
op: 28
type_name:
struct_member_name: "gl_ClipDistance"
storage_class: 0 # UniformConstant
type_flags: 0x20000008 # ARRAY FLOAT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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member_count: 0
members:
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id: 10
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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members:
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op: 28
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decoration_flags: 0x00000001 # BLOCK
traits:
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scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 1, dims: [1,], stride: 0 }
member_count: 4
members:
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id: 7
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type_name:
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decoration_flags: 0x00000000 # NONE
traits:
numeric:
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vector: { component_count: 4 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
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member_count: 0
members:
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id: 6
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type_name:
struct_member_name: "gl_PointSize"
storage_class: 0 # UniformConstant
type_flags: 0x00000008 # FLOAT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 0
members:
- &td7
id: 10
op: 28
type_name:
struct_member_name: "gl_ClipDistance"
storage_class: 0 # UniformConstant
type_flags: 0x20000008 # ARRAY FLOAT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 1, dims: [1,], stride: 0 }
member_count: 0
members:
- &td8
id: 10
op: 28
type_name:
struct_member_name: "gl_CullDistance"
storage_class: 0 # UniformConstant
type_flags: 0x20000008 # ARRAY FLOAT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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member_count: 0
members:
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id: 11
op: 30
type_name: "gl_PerVertex"
struct_member_name:
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decoration_flags: 0x00000001 # BLOCK
traits:
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 4
members:
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- *td7
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all_block_variables:
all_descriptor_bindings:
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spirv_id: 0
name:
location: 0
storage_class: 0 # UniformConstant
semantic:
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built_in: 0 # Position
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
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member_count: 0
members:
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type_description:
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spirv_id: 0
name:
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semantic:
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array: { dims_count: 0, dims: [], stride: 0 }
member_count: 0
members:
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type_description:
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spirv_id: 0
name:
location: 0
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semantic:
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numeric:
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vector: { component_count: 0 }
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member_count: 0
members:
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type_description:
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spirv_id: 0
name:
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semantic:
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member_count: 0
members:
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type_description:
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spirv_id: 19
name: "gl_in"
location: 4294967295
storage_class: 1 # Input
semantic:
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built_in: -1 # ??? (-1)
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
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format: 0 # VK_FORMAT_UNDEFINED
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word_offset: { location: 0 }
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spirv_id: 0
name:
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semantic:
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built_in: 0 # Position
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members:
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type_description: *td5
word_offset: { location: 0 }
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spirv_id: 0
name:
location: 0
storage_class: 3 # Output
semantic:
decoration_flags: 0x00000010 # BUILT_IN
built_in: 1 # PointSize
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 0
members:
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type_description: *td6
word_offset: { location: 0 }
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spirv_id: 0
name:
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storage_class: 3 # Output
semantic:
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numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 0 }
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members:
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spirv_id: 0
name:
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semantic:
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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members:
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spirv_id: 13
name: ""
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storage_class: 3 # Output
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numeric:
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vector: { component_count: 0 }
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module:
generator: 8 # Khronos Glslang Reference Front End
entry_point_name: "main"
entry_point_id: 4
source_language: 2 # GLSL
source_language_version: 450
spirv_execution_model: 3 # Geometry
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...