Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

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%YAML 1.1
---
all_type_descriptions:
all_block_variables:
all_descriptor_bindings:
all_interface_variables:
module:
generator: 7 # Khronos SPIR-V Tools Assembler
entry_point_name: "main"
entry_point_id: 2
source_language: 2 # GLSL
source_language_version: 450
spirv_execution_model: 5 # GLCompute
shader_stage: 0x00000020 # CS
descriptor_binding_count: 0
descriptor_bindings:
descriptor_set_count: 0
descriptor_sets:
input_variable_count: 0,
input_variables:
output_variable_count: 0,
output_variables:
push_constant_count: 0,
push_constants:
specialization_constant_count: 0,
specialization_constants:
...

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@@ -0,0 +1,27 @@
%YAML 1.1
---
all_type_descriptions:
all_block_variables:
all_descriptor_bindings:
all_interface_variables:
module:
generator: 7 # Khronos SPIR-V Tools Assembler
entry_point_name: "main"
entry_point_id: 2
source_language: 2 # GLSL
source_language_version: 450
spirv_execution_model: 5 # GLCompute
shader_stage: 0x00000020 # CS
descriptor_binding_count: 0
descriptor_bindings:
descriptor_set_count: 0
descriptor_sets:
input_variable_count: 0,
input_variables:
output_variable_count: 0,
output_variables:
push_constant_count: 0,
push_constants:
specialization_constant_count: 0,
specialization_constants:
...