Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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32
lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_0.glsl
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32
lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_0.glsl
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#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference) buffer t1;
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layout(buffer_reference) buffer t2;
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layout(buffer_reference) buffer t3;
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layout(buffer_reference) buffer t4;
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layout(buffer_reference, std430) buffer t1 {
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t4 i_1;
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};
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layout(buffer_reference, std430) buffer t2 {
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t4 i_2;
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};
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layout(buffer_reference, std430) buffer t3 {
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t2 i_3;
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};
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layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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layout(offset = 0) int j;
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t1 k_1;
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t2 k_2;
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t3 k_3;
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} x;
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layout(set = 0, binding = 0, std430) buffer t5 {
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t4 m;
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} s5;
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void main() {}
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