Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 450
// Taken from glslang/Test/spv.bufferhandle4.frag
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference) buffer t4;
layout(buffer_reference, std430) buffer t3 {
int h;
t4 i;
};
layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
layout(offset = 0) int j;
t3 k;
} x;
layout(set = 0, binding = 0, std430) buffer t5 {
t4 m;
} s5;
void main() {
x.k.h = s5.m.k.i.k.i.k.h;
bool b = true;
s5.m = b ? s5.m : s5.m.k.i;
}