Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
This commit is contained in:
19
lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_3.glsl
Normal file
19
lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_3.glsl
Normal file
@@ -0,0 +1,19 @@
|
||||
#version 450
|
||||
#extension GL_EXT_buffer_reference : enable
|
||||
|
||||
layout(buffer_reference) buffer t1;
|
||||
|
||||
layout(buffer_reference, std430) buffer t1 {
|
||||
t1 i;
|
||||
};
|
||||
|
||||
layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
|
||||
layout(offset = 0) int j;
|
||||
t1 k;
|
||||
} x;
|
||||
|
||||
layout(set = 0, binding = 0, std430) buffer t5 {
|
||||
t4 m;
|
||||
} s5;
|
||||
|
||||
void main() {}
|
||||
Reference in New Issue
Block a user