Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 460 core
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_shader_explicit_arithmetic_types_float32 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference, buffer_reference_align = 4) readonly buffer ReadVecf
{
float32_t values[];
};
layout(buffer_reference, buffer_reference_align = 4) writeonly buffer WriteVecf
{
float32_t values[];
};
layout(push_constant, std430) uniform Parameters
{
ReadVecf a;
ReadVecf b;
WriteVecf c;
uint64_t n;
} params;
void main()
{
uint32_t idx = gl_GlobalInvocationID.x;
uint32_t stride = gl_NumWorkGroups.x * gl_WorkGroupSize.x;
for (; idx < params.n; idx += stride) {
params.c.values[idx] = params.a.values[idx] + params.b.values[idx];
}
}