Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 460 core
#extension GL_EXT_buffer_reference : require
layout(buffer_reference, buffer_reference_align = 4) readonly buffer t2 {
int values[];
};
layout(buffer_reference, buffer_reference_align = 4) readonly buffer t1 {
t2 c;
};
layout(push_constant, std430) uniform Parameters {
t1 a;
t2 b;
} params;
void main() {
params.a.c.values[0] = params.b.values[0] + 1;
}