Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_5.glsl
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19
lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_5.glsl
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#version 460 core
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#extension GL_EXT_buffer_reference : require
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layout(buffer_reference, buffer_reference_align = 4) readonly buffer t2 {
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int values[];
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};
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layout(buffer_reference, buffer_reference_align = 4) readonly buffer t1 {
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t2 c;
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};
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layout(push_constant, std430) uniform Parameters {
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t1 a;
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t2 b;
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} params;
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void main() {
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params.a.c.values[0] = params.b.values[0] + 1;
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}
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