Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_8.glsl
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_8.glsl
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#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference) buffer T1;
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layout(set = 3, binding = 1, buffer_reference) buffer T1 {
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layout(offset = 48) T1 c[2]; // stride = 8 for std430, 16 for std140
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} x;
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void main() {}
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