Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_9.glsl
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_9.glsl
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#version 460
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#extension GL_EXT_buffer_reference2: require
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#extension GL_EXT_scalar_block_layout : enable
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layout(buffer_reference, scalar) readonly buffer VertexBufferPtr {
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vec4 v[];
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};
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// Has a OpTypeRuntimeArray
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layout(binding = 1, set = 0, scalar) readonly buffer Vertices {
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VertexBufferPtr vertex_buffers[];
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};
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void main() {
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gl_Position = vertex_buffers[gl_VertexIndex].v[gl_VertexIndex];
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}
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