Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_uvec2_pc.glsl
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lib/All/SPIRV-Reflect/tests/glsl/buffer_handle_uvec2_pc.glsl
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#version 460
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#extension GL_EXT_buffer_reference2 : require
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#extension GL_EXT_buffer_reference_uvec2 : require
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layout(buffer_reference) buffer VertexBuffer;
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layout(buffer_reference, buffer_reference_align = 16, std430) buffer VertexBuffer {
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int x;
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};
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layout(push_constant, std430) uniform PerFrameData {
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uvec2 bufferId;
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} pc;
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void main() {
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VertexBuffer(pc.bufferId).x = 0;
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}
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