Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,16 @@
#version 460
#extension GL_EXT_buffer_reference2 : require
#extension GL_EXT_buffer_reference_uvec2 : require
layout(buffer_reference) buffer VertexBuffer;
layout(buffer_reference, buffer_reference_align = 16, std430) buffer VertexBuffer {
int x;
};
layout(push_constant, std430) uniform PerFrameData {
uvec2 bufferId;
} pc;
void main() {
VertexBuffer(pc.bufferId).x = 0;
}