Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.glsl
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lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.glsl
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#version 460 core
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#extension GL_EXT_buffer_reference : require
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layout(buffer_reference, buffer_reference_align = 16) buffer Data {
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float g0;
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float g1;
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float g2;
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};
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layout(push_constant) uniform PushData {
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Data data_ptr;
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} push;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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float f1 = push.data_ptr.g1;
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Color = vec4(f1, 0.0, 0.0, 0.0);
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}
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