Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,22 @@
#version 460 core
#extension GL_EXT_buffer_reference : require
layout(buffer_reference, buffer_reference_align = 16) buffer Data {
float g0;
float g1;
float g2;
};
layout(push_constant) uniform PushData {
Data data_ptr;
} push;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
float f1 = push.data_ptr.g1;
Color = vec4(f1, 0.0, 0.0, 0.0);
}