Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
This commit is contained in:
288
lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.spv.yaml
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288
lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.spv.yaml
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%YAML 1.1
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---
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all_type_descriptions:
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id: 7
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op: 22
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type_name:
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struct_member_name: "g0"
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storage_class: 0 # UniformConstant
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decoration_flags: 0x00000000 # NONE
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traits:
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numeric:
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type_name:
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struct_member_name: "g1"
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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members:
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id: 7
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op: 22
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type_name:
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struct_member_name: "g2"
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storage_class: 0 # UniformConstant
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type_flags: 0x00000008 # FLOAT
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decoration_flags: 0x00000000 # NONE
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traits:
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op: 32
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type_name: "Data"
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struct_member_name: "data_ptr"
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storage_class: 5349 # PhysicalStorageBuffer
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type_flags: 0x50080000 # STRUCT REF EXTERNAL_BLOCK
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decoration_flags: 0x00000001 # BLOCK
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traits:
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numeric:
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members:
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- *td0
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- *td2
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- &td4
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id: 11
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op: 30
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type_name: "PushData"
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struct_member_name:
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storage_class: -1 # NOT APPLICABLE
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type_flags: 0x10080000 # STRUCT EXTERNAL_BLOCK
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decoration_flags: 0x00000001 # BLOCK
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traits:
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type_name:
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struct_member_name: "g0"
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members:
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type_name:
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storage_class: 0 # UniformConstant
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id: 24
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op: 23
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type_name:
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struct_member_name:
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members:
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name: "g0"
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offset: 0
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flags: 0x00000001 # UNUSED
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members:
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name: "data_ptr"
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offset: 0
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members:
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- *bv0
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- *bv1
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- *bv2
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type_description: *td3
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- &bv4
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name: "push"
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offset: 0
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absolute_offset: 0
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size: 8
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padded_size: 8
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decorations: 0x00000000 # NONE
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scalar: { width: 0, signedness: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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member_count: 1
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members:
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- *bv3
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type_description: *td4
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all_descriptor_bindings:
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all_interface_variables:
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- &iv0
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spirv_id: 26
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name: "Color"
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location: 0
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storage_class: 3 # Output
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semantic:
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decoration_flags: 0x00000000 # NONE
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built_in: -1 # ??? (-1)
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numeric:
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scalar: { width: 32, signedness: 0 }
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format: 109 # VK_FORMAT_R32G32B32A32_SFLOAT
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type_description: *td8
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word_offset: { location: 240 }
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module:
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generator: 8 # Khronos Glslang Reference Front End
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entry_point_name: "main"
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entry_point_id: 5
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source_language: 2 # GLSL
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source_language_version: 460
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spirv_execution_model: 4 # Fragment
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shader_stage: 0x00000010 # PS
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output_variables:
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- *iv0 # "Color"
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push_constant_count: 1,
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push_constants:
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- *bv4 # "push"
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specialization_constant_count: 0,
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specialization_constants:
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...
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