Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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38
lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.txt
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38
lib/All/SPIRV-Reflect/tests/glsl/buffer_pointer.txt
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generator : Khronos Glslang Reference Front End
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source lang : GLSL
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source lang ver : 460
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source file : buffer_pointer.glsl
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entry point : main (stage=PS)
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Output variables: 1
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0:
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spirv id : 26
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location : 0
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type : float4
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semantic :
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name : Color
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qualifier :
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Push constant blocks: 1
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0:
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spirv id : 14
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name : push (PushData)
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// size = 16, padded size = 16
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struct PushData {
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// abs offset = 0, rel offset = 0, size = 8, padded size = 16
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ref struct Data {
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float g0; // abs offset = 0, rel offset = 0, size = 4, padded
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size = 4 UNUSED
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float g1; // abs offset = 4, rel offset = 4, size = 4, padded
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size = 4
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float g2; // abs offset = 8, rel offset = 8, size = 4, padded
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size = 8 UNUSED
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} data_ptr;
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} push;
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