Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,38 @@
generator : Khronos Glslang Reference Front End
source lang : GLSL
source lang ver : 460
source file : buffer_pointer.glsl
entry point : main (stage=PS)
Output variables: 1
0:
spirv id : 26
location : 0
type : float4
semantic :
name : Color
qualifier :
Push constant blocks: 1
0:
spirv id : 14
name : push (PushData)
// size = 16, padded size = 16
struct PushData {
// abs offset = 0, rel offset = 0, size = 8, padded size = 16
ref struct Data {
float g0; // abs offset = 0, rel offset = 0, size = 4, padded
size = 4 UNUSED
float g1; // abs offset = 4, rel offset = 4, size = 4, padded
size = 4
float g2; // abs offset = 8, rel offset = 8, size = 4, padded
size = 8 UNUSED
} data_ptr;
} push;