Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
struct B {
float a;
};
layout (binding = 0) uniform Test {
B b;
} test;
float dothing(const in B b) {
return b.a;
}
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0);
// this is fine
outColor.z = test.b.a;
// this line causes SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE
outColor.z = dothing(test.b);
}