Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,36 @@
#version 450 core
struct structX
{
int x1_;
int x2_;
};
struct structY
{
int y1_;
structX y2_[2];
};
struct structZ
{
structX z_[2][2];
};
layout(location = 0) flat in structY in_a;
layout(location = 5) flat in structX int_b[2];
layout(location = 10) in inC {
structX c_[2];
} in_c;
layout(location = 14) flat in structX int_d[2][2];
layout(location = 22) in inE {
structZ e_[2];
} in_e;
layout(location = 38) flat in int in_f[2][2];
void main() { }