Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 320 es
#extension GL_EXT_fragment_shader_barycentric : require
precision highp float;
layout(location = 0) pervertexEXT in float vertexIDs[3];
layout(location = 1) pervertexEXT in float vertexIDs2[3];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordNoPerspEXT.x * vertexIDs[0] +
gl_BaryCoordNoPerspEXT.y * vertexIDs[1] +
gl_BaryCoordNoPerspEXT.z * vertexIDs[2]);
value += (gl_BaryCoordNoPerspEXT.x * vertexIDs2[0] +
gl_BaryCoordNoPerspEXT.y * vertexIDs2[1] +
gl_BaryCoordNoPerspEXT.z * vertexIDs2[2]);
}