Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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154
lib/All/SPIRV-Reflect/tests/glsl/frag_barycentric.spv.yaml
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154
lib/All/SPIRV-Reflect/tests/glsl/frag_barycentric.spv.yaml
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%YAML 1.1
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---
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all_type_descriptions:
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- &td0
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id: 9
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op: 23
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type_name:
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struct_member_name:
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storage_class: -1 # NOT APPLICABLE
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type_flags: 0x00000108 # VECTOR FLOAT
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decoration_flags: 0x00000000 # NONE
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traits:
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 3 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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array: { dims_count: 0, dims: [], stride: 0 }
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member_count: 0
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members:
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- &td1
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id: 18
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op: 28
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type_name:
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struct_member_name:
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storage_class: -1 # NOT APPLICABLE
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type_flags: 0x20000008 # ARRAY FLOAT
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decoration_flags: 0x00000000 # NONE
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traits:
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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array: { dims_count: 1, dims: [3,], stride: 0 }
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member_count: 0
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members:
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- &td2
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id: 6
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op: 22
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type_name:
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struct_member_name:
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storage_class: -1 # NOT APPLICABLE
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type_flags: 0x00000008 # FLOAT
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decoration_flags: 0x00000000 # NONE
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traits:
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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array: { dims_count: 0, dims: [], stride: 0 }
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member_count: 0
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members:
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all_block_variables:
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all_descriptor_bindings:
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all_interface_variables:
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- &iv0
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spirv_id: 11
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name: "gl_BaryCoordNoPerspEXT"
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location: 4294967295
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storage_class: 1 # Input
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semantic:
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decoration_flags: 0x00000010 # BUILT_IN
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built_in: 5287 # ??? (5287)
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 3 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 0, dims: [], stride: 0 }
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member_count: 0
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members:
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format: 106 # VK_FORMAT_R32G32B32_SFLOAT
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type_description: *td0
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word_offset: { location: 0 }
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- &iv1
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spirv_id: 20
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name: "vertexIDs"
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location: 0
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storage_class: 1 # Input
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semantic:
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decoration_flags: 0x00000800 # PER_VERTEX
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built_in: -1 # ??? (-1)
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 1, dims: [3,], stride: 0 }
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member_count: 0
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members:
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format: 100 # VK_FORMAT_R32_SFLOAT
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type_description: *td1
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word_offset: { location: 90 }
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- &iv2
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spirv_id: 44
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name: "vertexIDs2"
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location: 1
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storage_class: 1 # Input
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semantic:
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decoration_flags: 0x00000800 # PER_VERTEX
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built_in: -1 # ??? (-1)
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 1, dims: [3,], stride: 0 }
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member_count: 0
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members:
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format: 100 # VK_FORMAT_R32_SFLOAT
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type_description: *td1
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word_offset: { location: 97 }
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- &iv3
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spirv_id: 8
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name: "value"
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location: 1
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storage_class: 3 # Output
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semantic:
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decoration_flags: 0x00000000 # NONE
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built_in: -1 # ??? (-1)
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numeric:
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scalar: { width: 32, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 0, dims: [], stride: 0 }
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member_count: 0
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members:
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format: 100 # VK_FORMAT_R32_SFLOAT
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type_description: *td2
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word_offset: { location: 82 }
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module:
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generator: 8 # Khronos Glslang Reference Front End
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entry_point_name: "main"
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entry_point_id: 4
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source_language: 1 # ESSL
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source_language_version: 320
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spirv_execution_model: 4 # Fragment
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shader_stage: 0x00000010 # PS
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descriptor_binding_count: 0
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descriptor_bindings:
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descriptor_set_count: 0
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descriptor_sets:
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input_variable_count: 3,
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input_variables:
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- *iv0 # "gl_BaryCoordNoPerspEXT"
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- *iv1 # "vertexIDs"
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- *iv2 # "vertexIDs2"
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output_variable_count: 1,
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output_variables:
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- *iv3 # "value"
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push_constant_count: 0,
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push_constants:
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specialization_constant_count: 0,
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specialization_constants:
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...
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