Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/input_attachment.glsl
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lib/All/SPIRV-Reflect/tests/glsl/input_attachment.glsl
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput MyInputAttachment0;
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layout (input_attachment_index = 1, set = 0, binding = 1) uniform subpassInput MyInputAttachment1;
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layout (input_attachment_index = 4, set = 0, binding = 2) uniform subpassInput MyInputAttachment4;
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layout (location = 0) out vec4 oColor;
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void main() {
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oColor = subpassLoad(MyInputAttachment0) +
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subpassLoad(MyInputAttachment1) +
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subpassLoad(MyInputAttachment4);
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}
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