Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/io_vars_vs.glsl
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13
lib/All/SPIRV-Reflect/tests/glsl/io_vars_vs.glsl
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#version 450
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#pragma shader_stage(vertex)
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layout (location = 0) out vec3 texcoord;
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layout (location = 1) out vec4 colors[4];
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layout (location = 6) out vec3 normals[4][3][2];
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void main() {
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gl_Position = vec4(gl_VertexIndex, 0, 0, 1);
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texcoord = vec3(0,0,0);
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colors[1] = vec4(0);
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normals[3][2][1] = vec3(0);
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}
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