Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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/*
Compile:
glslangValidator.exe -V -S comp -o readonly_writeonly.spv readonly_writeonly.glsl
*/
#version 450
#pragma shader_stage(compute)
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
const int kArraySize = 64;
layout(set = 0, binding = 0) buffer storage_buffer {
readonly float a[kArraySize];
writeonly float b[kArraySize];
writeonly readonly float bar[kArraySize];
} foo;
void main() {
uint idx = gl_GlobalInvocationID.x;
foo.b[idx] = foo.a[idx];
}