Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
This commit is contained in:
21
lib/All/SPIRV-Reflect/tests/glsl/readonly_writeonly.glsl
Normal file
21
lib/All/SPIRV-Reflect/tests/glsl/readonly_writeonly.glsl
Normal file
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
Compile:
|
||||
glslangValidator.exe -V -S comp -o readonly_writeonly.spv readonly_writeonly.glsl
|
||||
*/
|
||||
#version 450
|
||||
#pragma shader_stage(compute)
|
||||
|
||||
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
|
||||
const int kArraySize = 64;
|
||||
|
||||
layout(set = 0, binding = 0) buffer storage_buffer {
|
||||
readonly float a[kArraySize];
|
||||
writeonly float b[kArraySize];
|
||||
writeonly readonly float bar[kArraySize];
|
||||
} foo;
|
||||
|
||||
void main() {
|
||||
uint idx = gl_GlobalInvocationID.x;
|
||||
foo.b[idx] = foo.a[idx];
|
||||
}
|
||||
Reference in New Issue
Block a user