Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,19 @@
#version 450
#pragma shader_stage(compute)
layout (local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
const int kArraySize = 64;
layout(set = 0, binding = 0) buffer InputBuffer {
float input_values[kArraySize];
};
layout(set = 0, binding = 1) buffer OutputBuffer {
float output_values[kArraySize];
};
void main() {
uint index = gl_GlobalInvocationID.x;
output_values[index] = input_values[index];
}