Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,49 @@
generator : Google Shaderc over Glslang
source lang : GLSL
source lang ver : 450
source file : glsl/storage_buffer.glsl
entry point : main
local size : (32, 1, 1)
Input variables: 1
0:
spirv id : 12
location : (built-in) GlobalInvocationId
type : uint3
semantic :
name : gl_GlobalInvocationID
qualifier :
Descriptor bindings: 2
Binding 0.0
spirv id : 29
set : 0
binding : 0
type : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
count : 1
accessed : true
name : (InputBuffer)
// size = 0, padded size = 0
struct InputBuffer {
float input_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
} ;
Binding 0.1
spirv id : 22
set : 0
binding : 1
type : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
count : 1
accessed : true
name : (OutputBuffer)
// size = 0, padded size = 0
struct OutputBuffer {
float output_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
} ;