Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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49
lib/All/SPIRV-Reflect/tests/glsl/storage_buffer.txt
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49
lib/All/SPIRV-Reflect/tests/glsl/storage_buffer.txt
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generator : Google Shaderc over Glslang
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source lang : GLSL
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source lang ver : 450
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source file : glsl/storage_buffer.glsl
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entry point : main
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local size : (32, 1, 1)
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Input variables: 1
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0:
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spirv id : 12
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location : (built-in) GlobalInvocationId
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type : uint3
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semantic :
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name : gl_GlobalInvocationID
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qualifier :
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Descriptor bindings: 2
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Binding 0.0
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spirv id : 29
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set : 0
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binding : 0
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type : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
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count : 1
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accessed : true
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name : (InputBuffer)
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// size = 0, padded size = 0
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struct InputBuffer {
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float input_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
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} ;
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Binding 0.1
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spirv id : 22
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set : 0
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binding : 1
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type : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
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count : 1
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accessed : true
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name : (OutputBuffer)
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// size = 0, padded size = 0
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struct OutputBuffer {
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float output_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
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} ;
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