Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/struct_offset_order.glsl
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lib/All/SPIRV-Reflect/tests/glsl/struct_offset_order.glsl
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#version 460
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layout(binding = 0, std430) uniform UniformBufferObject {
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layout(offset = 0) float a;
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layout(offset = 4) float b;
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layout(offset = 8) float c;
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layout(offset = 16) float d;
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} ubo;
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layout(binding = 0, std430) uniform UniformBufferObject2 {
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layout(offset = 4) float b;
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layout(offset = 0) float a;
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layout(offset = 16) float c;
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layout(offset = 8) float d;
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} ubo2;
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void main() {}
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