Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 460
layout(binding = 0, std430) uniform UniformBufferObject {
layout(offset = 0) float a;
layout(offset = 4) float b;
layout(offset = 8) float c;
layout(offset = 16) float d;
} ubo;
layout(binding = 0, std430) uniform UniformBufferObject2 {
layout(offset = 4) float b;
layout(offset = 0) float a;
layout(offset = 16) float c;
layout(offset = 8) float d;
} ubo2;
void main() {}