Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/glsl/texel_buffer.txt
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lib/All/SPIRV-Reflect/tests/glsl/texel_buffer.txt
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generator : Google Shaderc over Glslang
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entry point : main
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source lang : GLSL
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source lang ver : 450
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source file :
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shader stage : VS
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Input variables: 1
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0:
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spirv id : 15
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location : (built-in) InstanceIndex
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type : int
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semantic :
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name : gl_InstanceIndex
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qualifier :
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Output variables: 1
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0:
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spirv id : 40
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location : (built-in) ???
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type :
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semantic :
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name :
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qualifier :
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Descriptor bindings: 2
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Binding 0.1
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spirv id : 12
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set : 0
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binding : 1
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type : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (SRV)
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count : 1
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accessed : true
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name : texel_buffer_i
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Binding 0.2
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spirv id : 29
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set : 0
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binding : 2
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type : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (SRV)
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count : 1
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accessed : true
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name : texel_buffer_f
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