Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,17 @@
#version 450
#extension GL_QCOM_image_processing : require
layout(set = 0, binding = 0) uniform texture2D inTex;
layout(set = 0, binding = 3) uniform sampler linearSampler;
layout(set = 0, binding = 1) uniform texture2DArray kernelTex;
layout(set = 0, binding = 4) uniform sampler weightSampler;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv;
void main()
{
vec4 _32 = textureWeightedQCOM(sampler2D(inTex, linearSampler), uv, sampler2DArray(kernelTex, weightSampler));
fragColor = _32;
}