Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/hlsl/append_consume.hlsl
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14
lib/All/SPIRV-Reflect/tests/hlsl/append_consume.hlsl
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struct Data {
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uint rgba;
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};
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ConsumeStructuredBuffer<Data> BufferIn : register(u0, space1);
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AppendStructuredBuffer<Data> BufferOut : register(u1, space2);
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float4 main(float4 sv_pos : SV_Position) : SV_TARGET
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{
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Data val = BufferIn.Consume();
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BufferOut.Append(val);
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return float4(1, 0, 0, 0);
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}
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