Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,10 @@
//SamplerState MySampler[4][3][2][1] : register(s0);
SamplerState MySampler[6] : register(s0);
Texture2D MyTexture[2] : register(t8);
float4 main(float4 sv_pos : SV_POSITION) : SV_TARGET {
float4 ret0 = MyTexture[0].Sample(MySampler[0], float2(0, 0));
float4 ret1 = MyTexture[1].Sample(MySampler[3], float2(0, 0));
return ret0 + ret1;
}