Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/hlsl/binding_array.hlsl
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lib/All/SPIRV-Reflect/tests/hlsl/binding_array.hlsl
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//SamplerState MySampler[4][3][2][1] : register(s0);
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SamplerState MySampler[6] : register(s0);
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Texture2D MyTexture[2] : register(t8);
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float4 main(float4 sv_pos : SV_POSITION) : SV_TARGET {
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float4 ret0 = MyTexture[0].Sample(MySampler[0], float2(0, 0));
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float4 ret1 = MyTexture[1].Sample(MySampler[3], float2(0, 0));
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return ret0 + ret1;
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}
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