Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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52
lib/All/SPIRV-Reflect/tests/hlsl/binding_array.txt
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52
lib/All/SPIRV-Reflect/tests/hlsl/binding_array.txt
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generator : Google spiregg
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entry point : main
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source lang : HLSL
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source lang ver : 600
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source file : hlsl/binding_array.hlsl
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shader stage : PS
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Input variables: 1
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0:
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spirv id : 23
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location : (built-in) FragCoord
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type : float4
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semantic : SV_POSITION
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name :
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qualifier :
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Output variables: 1
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0:
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spirv id : 27
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location : 0
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type : float4
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semantic : SV_TARGET
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name : out.var.SV_TARGET
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qualifier :
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Descriptor bindings: 2
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Binding 0.0
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spirv id : 7
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set : 0
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binding : 0
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type : VK_DESCRIPTOR_TYPE_SAMPLER (SAMPLER)
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count : 6
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array : [6]
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accessed : true
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name : MySampler (type.sampler)
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Binding 0.8
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spirv id : 13
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set : 0
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binding : 8
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type : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (SRV)
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count : 2
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array : [2]
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accessed : true
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name : MyTexture (type.2d.image)
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