Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,47 @@
struct OmniNormalStength {
float Front;
float Back;
float Top;
float Bottom;
float Left;
float Right;
};
struct ClothProperties {
float3 NormalAdjust;
OmniNormalStength Strengths;
uint Type;
};
struct AuxData {
ClothProperties ClothProperties[8];
float3 ClothColors[8];
float Scales[8];
int EnableBitMask;
};
struct MaterialData {
float3 Color;
float Specular;
float Diffuse;
AuxData AuxDatArray[10];
};
struct Constants {
MaterialData Material[2][2][3];
float4x4 ModelMatrix;
float4x4 ProjectionMatrix;
float Time;
float3 Scale;
float2 UvOffsets[12];
//MaterialData Material[12];
bool EnableTarget;
};
ConstantBuffer<Constants> MyConstants : register(b0);
float4 main(float4 pos : POSITION) : SV_Position
{
return float4(MyConstants.Time, 0, 0, 0);
}