Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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/*
Build with DXC using -fspv-reflect to enable counter buffers
dxc -spirv -fspv-reflect -T ps_5_0 -Fo counter_buffers.spv counter_buffers.hlsl
*/
struct Data {
float4 f4;
int i;
};
ConsumeStructuredBuffer<Data> MyBufferIn : register(u3, space2);
AppendStructuredBuffer<Data> MyBufferOut : register(u4, space2);
float4 main(float4 PosCS : SV_Position) : SV_TARGET0
{
Data val = MyBufferIn.Consume();
MyBufferOut.Append(val);
return val.f4;
}