Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
This commit is contained in:
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#version 450 core
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in gl_PerVertex {
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vec4 gl_Position;
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float gl_CullDistance[3];
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} gl_in[];
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out gl_PerVertex {
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float gl_CullDistance[3];
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};
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layout(triangles) in;
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layout(invocations = 4) in;
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layout(line_strip) out;
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layout(max_vertices = 127) out;
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void main()
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{
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vec4 pos = gl_in[2].gl_Position;
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gl_CullDistance[2] = gl_in[1].gl_CullDistance[2] * pos.x;
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}
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source_language: 0 # Unknown
|
||||
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|
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||||
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||||
input_variables:
|
||||
- *iv2 #
|
||||
output_variable_count: 1,
|
||||
output_variables:
|
||||
- *iv5 #
|
||||
push_constant_count: 0,
|
||||
push_constants:
|
||||
specialization_constant_count: 0,
|
||||
specialization_constants:
|
||||
...
|
||||
@@ -0,0 +1,12 @@
|
||||
#version 450
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
|
||||
void main() {
|
||||
float x[4];
|
||||
gl_Position = vec4(x[gl_VertexIndex % 4]);
|
||||
gl_PointSize = x[gl_InstanceIndex % 4];
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,192 @@
|
||||
%YAML 1.1
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||||
---
|
||||
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||||
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|
||||
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- &td2
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op: 22
|
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||||
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|
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|
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- &td3
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|
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|
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|
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storage_class: -1 # NOT APPLICABLE
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members:
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- *td1
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- *td2
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all_block_variables:
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all_descriptor_bindings:
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- &iv0
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spirv_id: 19
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name: "gl_VertexIndex"
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location: 4294967295
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spirv_id: 30
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word_offset: { location: 0 }
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|
||||
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specialization_constants:
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||||
...
|
||||
Reference in New Issue
Block a user