Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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#version 450 core
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in gl_PerVertex {
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vec4 gl_Position;
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float gl_CullDistance[3];
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} gl_in[];
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out gl_PerVertex {
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float gl_CullDistance[3];
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};
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layout(triangles) in;
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layout(invocations = 4) in;
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layout(line_strip) out;
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layout(max_vertices = 127) out;
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void main()
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{
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vec4 pos = gl_in[2].gl_Position;
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gl_CullDistance[2] = gl_in[1].gl_CullDistance[2] * pos.x;
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}
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