Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/issues/227/README.md
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lib/All/SPIRV-Reflect/tests/issues/227/README.md
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Note that null_node.spv and null_type.spv are not valid SPIR-V inputs, can not be decompiled into GLSL, and are solely provided to prevent regressions for a specific null pointer dereference bug (https://github.com/KhronosGroup/SPIRV-Reflect/issues/227).
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