Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/issues/68/64_bit_float.glsl
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lib/All/SPIRV-Reflect/tests/issues/68/64_bit_float.glsl
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#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=0) in dvec2 position;
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layout(location=1) in double in_thing;
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layout(location=0) out VertexData {
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double out_thing;
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} VertexOut;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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VertexOut.out_thing = in_thing;
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}
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