Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#version 450
layout (set = 0, binding = 1) uniform Ubo {
vec4 data;
} ubo;
layout (location = 1) in vec3 pos;
layout (location = 0) in vec2 iUV;
layout (location = 0) out vec2 oUV;
layout (push_constant) uniform PushConstantVert {
float val;
} push_constant_vert;
out gl_PerVertex {
vec4 gl_Position;
};
vec4 getData() {
return ubo.data;
}
void entry_vert() {
oUV = iUV;
gl_Position = vec4(pos, 1.0) * push_constant_vert.val * getData();
}
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) out vec4 colour;
/*
layout (push_constant) uniform PushConstantFrag {
float val;
} push_constant_frag;
*/
void entry_frag() {
colour = texture(tex, iUV) * push_constant_vert.val * getData();
}
void main() {
entry_vert();
entry_frag();
}