Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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#version 450
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layout (set = 0, binding = 1) uniform Ubo {
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vec4 data;
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} ubo;
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layout (location = 1) in vec3 pos;
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layout (location = 0) in vec2 iUV;
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layout (location = 0) out vec2 oUV;
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layout (push_constant) uniform PushConstantVert {
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float val;
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} push_constant_vert;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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vec4 getData() {
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return ubo.data;
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}
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void entry_vert() {
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oUV = iUV;
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gl_Position = vec4(pos, 1.0) * push_constant_vert.val * getData();
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}
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layout (set = 0, binding = 0) uniform sampler2D tex;
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layout (location = 1) out vec4 colour;
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/*
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layout (push_constant) uniform PushConstantFrag {
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float val;
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} push_constant_frag;
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*/
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void entry_frag() {
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colour = texture(tex, iUV) * push_constant_vert.val * getData();
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}
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void main() {
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entry_vert();
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entry_frag();
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}
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