Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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@@ -0,0 +1,30 @@
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9c9,10
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< OpEntryPoint Vertex %main "main" %oUV %iUV %_ %pos %colour
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---
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> OpEntryPoint Vertex %entry_vert_ "entry_vert" %_ %iUV %oUV %pos
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> OpEntryPoint Fragment %entry_frag_ "entry_frag" %iUV %colour
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13d13
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< OpName %main "main"
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28a29,31
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> OpName %PushConstantFrag "PushConstantFrag"
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> OpMemberName %PushConstantFrag 0 "val"
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> OpName %push_constant_frag "push_constant_frag"
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42c45
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< OpDecorate %colour Location 1
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---
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> OpDecorate %colour Location 0
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70a74,76
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> %PushConstantFrag = OpTypeStruct %float
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> %_ptr_PushConstant_PushConstantFrag = OpTypePointer PushConstant %PushConstantFrag
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> %push_constant_frag = OpVariable %_ptr_PushConstant_PushConstantFrag PushConstant
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79,84d84
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< %main = OpFunction %void None %3
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< %5 = OpLabel
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< %68 = OpFunctionCall %void %entry_vert_
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< %69 = OpFunctionCall %void %entry_frag_
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< OpReturn
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< OpFunctionEnd
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114c114
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< %63 = OpAccessChain %_ptr_PushConstant_float %push_constant_vert %int_0
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---
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> %63 = OpAccessChain %_ptr_PushConstant_float %push_constant_frag %int_0
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