Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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@@ -0,0 +1,15 @@
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RWStructuredBuffer<int> result;
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struct Data{
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int a;
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int* b;
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int c;
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};
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[[vk::push_constant]] Data pc;
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[shader("compute")]
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[numthreads(1,1,1)]
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void computeMain(uint3 threadId : SV_DispatchThreadID)
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{
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result[0] = pc.b[2] + pc.c;
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}
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