Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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// Run: %dxc -T cs_6_5 -E CS -fspv-target-env=vulkan1.2
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// CHECK: error: store value of type 'RayQuery<RAY_FLAG_FORCE_OPAQUE | RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH>' is unsupported
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[numThreads(1,1,1)]
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void CS()
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{
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RayQuery<RAY_FLAG_FORCE_OPAQUE|RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH> q;
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RayQuery<RAY_FLAG_FORCE_OPAQUE|RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH> b = q;
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}
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