Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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%YAML 1.1
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---
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all_type_descriptions:
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- &td0
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id: 4
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op: 5341
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type_name: "accelerationStructureNV"
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struct_member_name:
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storage_class: -1 # NOT APPLICABLE
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type_flags: 0x00100000 # ???
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decoration_flags: 0x00000000 # NONE
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traits:
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numeric:
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scalar: { width: 0, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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array: { dims_count: 0, dims: [], stride: 0 }
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member_count: 0
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members:
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all_block_variables:
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- &bv0
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name:
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offset: 0
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absolute_offset: 0
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size: 0
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padded_size: 0
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decorations: 0x00000000 # NONE
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numeric:
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scalar: { width: 0, signedness: 0 }
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vector: { component_count: 0 }
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matrix: { column_count: 0, row_count: 0, stride: 0 }
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array: { dims_count: 0, dims: [], stride: 0 }
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flags: 0x00000000 # NONE
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member_count: 0
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members:
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type_description:
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all_descriptor_bindings:
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- &db0
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spirv_id: 2
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name: "AccelerationStructure"
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binding: 0
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input_attachment_index: 0
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set: 0
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decoration_flags: 0x00000000 # NONE
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descriptor_type: 1000150000 # VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR
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resource_type: 4 # SRV
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image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
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block: *bv0 #
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array: { dims_count: 0, dims: [] }
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accessed: 1
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uav_counter_id: 4294967295
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uav_counter_binding:
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type_description: *td0
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word_offset: { binding: 84, set: 80 }
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all_interface_variables:
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module:
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generator: 14 # Google spiregg
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entry_point_name: "main"
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entry_point_id: 1
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source_language: 5 # HLSL
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source_language_version: 630
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spirv_execution_model: 5313 # RayGenerationKHR
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shader_stage: 0x00000100 # RAYGEN
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descriptor_binding_count: 1
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descriptor_bindings:
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- *db0 # "AccelerationStructure"
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descriptor_set_count: 1
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descriptor_sets:
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- set: 0
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binding_count: 1
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bindings:
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- *db0 # "AccelerationStructure"
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input_variable_count: 0,
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input_variables:
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output_variable_count: 0,
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output_variables:
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push_constant_count: 0,
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push_constants:
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specialization_constant_count: 0,
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specialization_constants:
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...
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