Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/All/SPIRV-Reflect/tests/spec_constants/basic.comp
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lib/All/SPIRV-Reflect/tests/spec_constants/basic.comp
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#version 450
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layout(constant_id = 3) const int SIZE = 2;
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layout(set = 0, binding = 0, std430) buffer SSBO {
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float val[SIZE];
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float dummy;
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} ssbo;
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void main() {
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ssbo.val[0] = 0.0;
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}
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