Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
This commit is contained in:
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||||
source_language_version: 1
|
||||
spirv_execution_model: 5 # GLCompute
|
||||
shader_stage: 0x00000020 # CS
|
||||
descriptor_binding_count: 2
|
||||
descriptor_bindings:
|
||||
- *db0 # "foo1"
|
||||
- *db1 # "foo2"
|
||||
descriptor_set_count: 2
|
||||
descriptor_sets:
|
||||
- set: 0
|
||||
binding_count: 1
|
||||
bindings:
|
||||
- *db0 # "foo1"
|
||||
- set: 1
|
||||
binding_count: 1
|
||||
bindings:
|
||||
- *db1 # "foo2"
|
||||
input_variable_count: 0,
|
||||
input_variables:
|
||||
output_variable_count: 0,
|
||||
output_variables:
|
||||
push_constant_count: 0,
|
||||
push_constants:
|
||||
specialization_constant_count: 0,
|
||||
specialization_constants:
|
||||
...
|
||||
Reference in New Issue
Block a user